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Global Forecast and Value of the Electronic Gaming Industry through 2016

Global Forecast and Value of the Electronic Gaming Industry through 2016

Electronic gaming is a global popular pastime for many people. With the growth and popularity of game consoles, handheld consoles, smartphones, more accessible downloading through mobile app stores, the numbers will continue to mushroom. Here’s some stats from BCC Research’s market research report “Electronic Games and Gaming: Global Markets”.

The value of global shipments of gaming hardware reached $23 billion in 2010. Shipments are projected to grow in value at a 4.3% rate to reach $24 billion in 2011, and at a compound annual growth rate (CAGR) of 8% to reach $35 billion by 2016. Game consoles accounted for 49% of the total revenue in 2010 and are projected to account for just 43% by 2016.

The value of handheld consoles reached $7.7 billion in 2010 and is projected to grow at a 7% rate to reach $8.2 billion by 2011, and at a CAGR of 4% to reach $10 billion by 2016. Unit shipments of handheld consoles are projected to increase by a 5.6% rate by 2011 and by a CAGR of 9.2% to reach 90 million units in 2016.

The value of games and software for game consoles reached $18.2 billion in 2010 and will grow at a 7% rate to reach $19.5 billion by 2011. Game console software will grow at a CAGR of 7.6% to reach $28 billion by 2016.

The value of games and software for handheld consoles reached $10.1 billion in 2010 and is projected to grow at a 5.9% rate to reach $10.7 billion in 2011 and at a CAGR of 8.5% to reach $16.1 billion by 2016. The value of games and software for computer platforms reached $7.7 billion in 2010 and will grow at a 6.5% rate to reach $8.2 billion by 2011 and at a CAGR of 14.3% to reach $16 billion in 2016.

The computer and mobile markets represent the fastest-growing games and software platforms. The value of mobile games and software was $4 billion in 2010 and will grow at a 7.3% rate to reach 4.3% by 2011 and at a CAGR of 20.7% to reach $10.7 billion by 2016. The value of games and software for the computer and mobile markets will rise at CAGRs of 22% and 15%, respectively, by 2016.

The value of arcade machines shipped will decline from 190,000 units in 2011 to 155,000 units in 2016. The time-tested technology is being superseded by computer and mobile devices.

The value of shipments of accessories and services reached $2.5 billion in 2010 and will grow at a 4.3% rate to $2.6 billion by 2011 and then at a CAGR of 14.5% to total more than $5 billion by 2016. Accessories will be heavy in the computer and mobile game-playing sectors.

All indications point to a continued presence of the regular and handheld game consoles but faster growth for the computer and mobile platforms. Games are being adapted from console to online and mobile formats.

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